4 characters I modeled and textured for part of an Intel advert. It was my first real job using Zbrush.
The characters had to look like they were from a fighting game, so normal maps were applied to low polygon meshes, anti aliasing was turned off, and lots of crisp rim lighting was used to help sell the ‘gamey’ look.
Here is the finished advert:
Directed by Adam Foulkes and Alan Smith. Produced at Nexus Productions.