<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>andyh's CGPortoflio Gallery</title>
<link>http://andyh.cgsociety.org/gallery/</link>
<description>andyh's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Hoteru no aoi</title>
	<link>http://andyh.cgsociety.org/gallery/807964</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g62/54062/54062_1253212671_small.jpg"><br><br>Personal work.<br />
<br />
&quot;Hoteru no aoi&quot; means &quot;hotel blues&quot; in Japanese (to the best of my knowledge!).<br />
<br />
I tried to create a piece reminiscent of Japanese glamour / AV photography, and to emulate the composition, mood and lighting style.<br />
<br />
The girl was made from scratch. Lit with regular 3dmax scanline spotlights and omnis.<br />
<br />
Hope you like it.]]>
	</description>
	<pubDate>Thu, 17 Sep 2009 13:37:52 +0000</pubDate>
	</item>
	<item>
	<title>Trixie</title>
	<link>http://andyh.cgsociety.org/gallery/712273</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g62/54062/54062_1230572989_small.jpg"><br><br>Its been a while since i made Suzie, so i thought i'd best make a new character! I thought i'd try something a little darker and kinkier for a change - meet Trixie!<br />
<br />
Her style is influenced by the fantastic retro pinup cartoons of Shane Glines and Bill Presing. I tried to take on board the broad shapes and simplified, flat shading style they do so well.<br />
<br />
Im extremely pleased with how she turned out. Hope you like her.]]>
	</description>
	<pubDate>Mon, 29 Dec 2008 11:49:52 +0000</pubDate>
	</item>
	<item>
	<title>Dress up girls</title>
	<link>http://andyh.cgsociety.org/gallery/748088</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g62/54062/54062_1238505238_small.jpg"><br><br>Made for the promotion of a well-known beauty product.<br />
1 body, 3 heads and multiple costume, hair and accessory variations were made that can be mixed up to create a look.]]>
	</description>
	<pubDate>Tue, 31 Mar 2009 08:14:00 +0000</pubDate>
	</item>
	<item>
	<title>Battle of the sexes card game</title>
	<link>http://andyh.cgsociety.org/gallery/757330</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g62/54062/54062_1240826744_small.jpg"><br><br>Illustration for the 'Battle of the sexes' card game box using the male and female characters i made for it.]]>
	</description>
	<pubDate>Mon, 27 Apr 2009 05:05:46 +0000</pubDate>
	</item>
	<item>
	<title>Battle of the Sexes game - Female character</title>
	<link>http://andyh.cgsociety.org/gallery/694477</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g62/54062/54062_1226406551_small.jpg"><br><br>An archetypal girly female character i created for the re-branding of the popular boardgame &quot;Battle of the Sexes&quot;.<br />
<br />
She appears on the packaging, the board, and the playing cards alongside a male character i also made. See my gallery for pictures of him.]]>
	</description>
	<pubDate>Tue, 11 Nov 2008 12:29:14 +0000</pubDate>
	</item>
	<item>
	<title>Battle of the Sexes game - Male character</title>
	<link>http://andyh.cgsociety.org/gallery/694475</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g62/54062/54062_1226406445_small.jpg"><br><br>An archetypal macho male character i created for the re-branding of the popular boardgame &quot;Battle of the Sexes&quot;.<br />
<br />
He appears on the packaging, the board, and the playing cards alongside a female character i also made. See my gallery for pictures of her.]]>
	</description>
	<pubDate>Tue, 11 Nov 2008 12:27:28 +0000</pubDate>
	</item>
	<item>
	<title>Friends & Heroes</title>
	<link>http://andyh.cgsociety.org/gallery/785871</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g62/54062/54062_1247663082_small.jpg"><br><br>A small selection of the hundreds (literally!) of characters made for the 25 episode TV series 'Friends &amp; Heroes' in 2005 back when I was full-time at The Character shop.]]>
	</description>
	<pubDate>Wed, 15 Jul 2009 07:59:31 +0000</pubDate>
	</item>
	<item>
	<title>Wild Crew</title>
	<link>http://andyh.cgsociety.org/gallery/785848</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g62/54062/54062_1247657353_small.jpg"><br><br>Here are some children's TV characters I made when I was working full-time at The Character Shop. <br />
Theyre a few years old, but I have only recently been allowed to show them.]]>
	</description>
	<pubDate>Wed, 15 Jul 2009 06:29:15 +0000</pubDate>
	</item>
	<item>
	<title>Zoo Troop</title>
	<link>http://andyh.cgsociety.org/gallery/785853</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g62/54062/54062_1247658217_small.jpg"><br><br>Here are some characters I made back when I was working full time for The Character shop.<br />
Created for a series of animated films based on the popular mascot characters for Haven holiday parks in the UK.<br />
<br />
Celshading was done using the Finaltoon plugin.]]>
	</description>
	<pubDate>Wed, 15 Jul 2009 06:43:39 +0000</pubDate>
	</item>
	<item>
	<title>Knight Rider vehicles</title>
	<link>http://andyh.cgsociety.org/gallery/785865</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g62/54062/54062_1247660366_small.jpg"><br><br>Here are some vehicles I made back when I was working full-time at The Character shop.<br />
Created for the 'Knight Rider: Turbo boost' animated episodes.<br />
<br />
I made KITT, the Knight industries truck, several background and 'guest' vehicles, and even a transformer version of KITT.<br />
<br />
Here is a clip:<br />
http://www.youtube.com/watch?v=8cXUv0BJ7rM]]>
	</description>
	<pubDate>Wed, 15 Jul 2009 07:19:28 +0000</pubDate>
	</item>
	<item>
	<title>Traffic Warden</title>
	<link>http://andyh.cgsociety.org/gallery/720071</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g62/54062/54062_1232293133_small.jpg"><br><br>A devious traffic warden character I designed and made back in July 2007 for the studio I was working for. He was to be used in a short film.]]>
	</description>
	<pubDate>Sun, 18 Jan 2009 09:38:56 +0000</pubDate>
	</item>
	<item>
	<title>Blondo</title>
	<link>http://andyh.cgsociety.org/gallery/694473</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g62/54062/54062_1226406170_small.jpg"><br><br>Here is a job i did for a TV series pitch about a year ago. 3 poses of Jimmy Blondo and his dad, Harry.<br />
Annoyingly, i was never paid for the job - the clients just vanished once i finished it.<br />
<br />
Live and learn - the experience has now made me very careful about who i accept jobs from.]]>
	</description>
	<pubDate>Tue, 11 Nov 2008 12:22:53 +0000</pubDate>
	</item>
	<item>
	<title>Maid with love</title>
	<link>http://andyh.cgsociety.org/gallery/679996</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g62/54062/54062_1222730157_small.jpg"><br><br>I saw some pics of a Japanese cosplayer, whos distinctively cute face inspired me.<br />
<a href="http://www.btinternet.com/~chunglist2/Images/Portfolio-Additional-Pics/Maid-ref.jpg" target="_blank">Cute cosplayer reference</a> <br />
<br />
Like my previous Thom Yorke pic, I tried to understand a bit more of Mental Ray in the process - this time, i tried the MRsun and MRsky lights, combined with final gathering. Very fiddly to get right, and a lot of corners were cut, but im quite pleased with the end result.<br />
<br />
Now i have finished it, i can finally start packing for my month in China in just 2 days time!<br />
<br />
When I come back, I may finish off the rest of her body, tweaking the proportions more and create some full-body poses of her.]]>
	</description>
	<pubDate>Mon, 29 Sep 2008 23:16:00 +0000</pubDate>
	</item>
	<item>
	<title>Thom Yorke caricature</title>
	<link>http://andyh.cgsociety.org/gallery/675267</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1221522249_small.jpg"><br><br>Ive been inspired by some caricature art recently and spent the last 3-4 days entheausiastically working on this image of  the lead singer of Radiohead's very charismatic face.<br />
My lack of experience with caricature art has meant that the likeness could be a lot better, but im very pleased with the result as it was very quick to do, and i was able to learn a little about Mental ray's materials and final gathering to produce a 'proper' looking render that i felt i have been unable to achieve in the past. <br />
I felt like i have achieved and learnt something by doing this - a feeling i havent had for some time now.<br />
<br />
It is entirely 3d with some minor colour control and level alteration in photoshop. Textures were all cut and pasted from various high-res photos of Thom Yorke. stubble &amp; eyebrows generated using max's hair plugin, then turned to geomertry.<br />
<br />
Here are some WIP images and closeups:<br />
<img src="http://www.btinternet.com/~chunglist2/Images/Portfolio-Additional-Pics/ThomWIP-sized.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Mon, 15 Sep 2008 23:44:11 +0000</pubDate>
	</item>
	<item>
	<title>Suzie Kickin' back</title>
	<link>http://andyh.cgsociety.org/gallery/660027</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1217783381_small.jpg"><br><br>Just another quick, fun image using Suzie. When i finish modeling a character, im usually in a rush to finish the job and move on, so i normally do a simple multi-pose image on a white background. <br />
I Wanted to do these illustrations as they feel more 'complete' and descriptive of the character. Plus, im doing these to submit to the Exotique book, and it seems to favour 'illustrations' rather than simple pose sheets.<br />
<br />
Well, heres Suzie chilling out with a beer or 2 on a hot day with the curtains (mostly) closed.]]>
	</description>
	<pubDate>Sun, 03 Aug 2008 17:09:44 +0000</pubDate>
	</item>
	<item>
	<title>Suzie & the lil' nipper</title>
	<link>http://andyh.cgsociety.org/gallery/643080</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1213578435_small.jpg"><br><br>Hi folks - long time no see.<br />
<br />
Ive been doing a fair bit of freelance work of late, but ive recently had time to start making a set of illustrations of Suzie. I was bored and figured they were more intresting than a bunch of poses on a white background like i usually do. <br />
<br />
Ive been very inspired by 40s and 50s era pinup illustrations by artists like Gil Elvgren, Dan De Carlo, Don flowers and Jack cole, not to mention modern artists like Dean Yeagle - who's Mandy character was the main inspiration for Suzie. Im hoping this is a fitting homage to that cheeky humour of old.<br />
I also had some tips from an old art director friend to try and get the composition spot on. I hope it shows.<br />
<br />
I should have a few more of these to show featuring Suzie in her different outfits when i get round to creating them.<br />
<br />
Hope you like it!]]>
	</description>
	<pubDate>Mon, 16 Jun 2008 01:07:17 +0000</pubDate>
	</item>
	<item>
	<title>Blain</title>
	<link>http://andyh.cgsociety.org/gallery/647150</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1214509361_small.jpg"><br><br>Fancied a break from my usual pinup ladies to make this idea i had in my head. It was only quick to do and just a bit of fun.<br />
<br />
Ive been playing Team Fortress 2 a lot lately, and was also inspired to make something look simplistic and toy-like, kinda like those designer vinyl toys you can buy. <br />
I based this on Jesse Ventura's role in Predator - Blain. Hes one of my favourite film characters.<br />
<br />
Also did a quick 5 frame animated GIF.<br />
<br />
<img src="http://www.btinternet.com/~chunglist2/Images/Shooty-small.gif" border="0" alt="" />]]>
	</description>
	<pubDate>Thu, 26 Jun 2008 19:42:44 +0000</pubDate>
	</item>
	<item>
	<title>Victoria Beckham caricature for 'Headcases'</title>
	<link>http://andyh.cgsociety.org/gallery/619136</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1207821759_small.jpg"><br><br>Well, seeing as its on TV now, i guess its safe to post it!<br />
Here is a model i did for a test for new series of Spitting Image - later renamed 'Headcases' now showing on ITV1.<br />
<br />
They were pleased with the result and the time it took, yet i didnt get to make any more heads. Shame, as i would have loved to work on it.<br />
<br />
Took about 3 days working from provided front and side sketches]]>
	</description>
	<pubDate>Thu, 10 Apr 2008 10:02:41 +0000</pubDate>
	</item>
	<item>
	<title>Guitar Hero II characters</title>
	<link>http://andyh.cgsociety.org/gallery/563531</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1195550376_small.jpg"><br><br>Here is some work i did for the PS2 version of the Harmonix game &quot;Guitar Hero II&quot;<br />
<br />
She was adapted and optimised from the higher resolution xbox 360 version of the model.<br />
It was great to work on as im a fan of the Guitar Hero series, and it was somewhat surreal seeing the finished thing on my ps2, and my name on the credits!<br />
<br />
Here are some screenshots of her in-game. She was rigged, skinned and posed by someone else.<br />
<br />
<img src="http://i166.photobucket.com/albums/u99/AndrewHickinbottom/PANDORAscreenshot1.jpg" border="0" alt="" /><br />
<img src="http://i166.photobucket.com/albums/u99/AndrewHickinbottom/PANDORAscreenshot2.jpg" border="0" alt="" /><br />
<br />
Backing band:<br />
<img src="http://i166.photobucket.com/albums/u99/AndrewHickinbottom/Work/GH2BandLineupwiderSMALL01.jpg" border="0" alt="" /><br />
<img src="http://i166.photobucket.com/albums/u99/AndrewHickinbottom/Work/GH2BandLineupwiderSMALL02.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Tue, 20 Nov 2007 07:58:12 +0000</pubDate>
	</item>
	<item>
	<title>Rock chick</title>
	<link>http://andyh.cgsociety.org/gallery/560455</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1194853366_small.jpg"><br><br>Hey up folks - its been a while.<br />
<br />
Thought i'd upload pics of this funky female rock bassist I made for a small project a while ago.<br />
<br />
The turnaround was quick, so i used my 'Tokyo girl' character as a base model, and then altered it. The design was of my own.]]>
	</description>
	<pubDate>Mon, 12 Nov 2007 07:42:48 +0000</pubDate>
	</item>
	<item>
	<title>Suzie</title>
	<link>http://andyh.cgsociety.org/gallery/428656</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1163349072_small.jpg"><br><br>Its been ages since I last did any personal work, so Ive been busy over the last 3 weeks or so working on my latest character - Suzie!<br />
<br />
Ive been really inspired by some of the work of Dean Yeagle recently and fancied having a crack at making something in a similar style, but in 3d.<br />
<br />
Im pretty pleased with the result, and the costume choices!<br />
Once again, I hope I have improved upon bunny/ office girl.<br />
<br />
Hope you like her!]]>
	</description>
	<pubDate>Sun, 12 Nov 2006 16:31:13 +0000</pubDate>
	</item>
	<item>
	<title>Suzie - more poses</title>
	<link>http://andyh.cgsociety.org/gallery/428657</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1163349549_small.jpg"><br><br>Here are some more poses of my Suzie character.<br />
I would've included them in my original post, but big, full size images wont fit in your portfolio window properly :(<br />
<br />
Hope you like em!]]>
	</description>
	<pubDate>Sun, 12 Nov 2006 16:39:11 +0000</pubDate>
	</item>
	<item>
	<title>Suzie & Bunny christmas!</title>
	<link>http://andyh.cgsociety.org/gallery/440398</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1165968777_small.jpg"><br><br>Its that time o' year again! Time to dust off some characters and slap on the Chrimbo garb!<br />
<br />
Thought i'd unite Bunny girl and Suzie for this one. Was kinda hard getting a face expression for Suzie that 'fitted' with Bunny girl and didnt make her look dumb or too out of place.<br />
Aside from the wild body proportion differences, I think it turned out OK and was quite pleased that Bunny rendered OK with Suzie's lighting setup.<br />
<br />
Have a good Christmas and a crackin' new year anyhoo!]]>
	</description>
	<pubDate>Wed, 13 Dec 2006 00:12:59 +0000</pubDate>
	</item>
	<item>
	<title>Tokyo Girl</title>
	<link>http://andyh.cgsociety.org/gallery/336800</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1143412256_small.jpg"><br><br><img src="http://www.btinternet.com/~chunglist2/Images/Portfolio-Additional-Pics/Tokyo-Girl-poses2.jpg" border="0" alt="" /><br />
<br />
After my trip to Tokyo earlier this year, and seeing its culture in person,  I came back inspired to  make this Harajuku teeny-bopper!<br />
Harajuku is an area in Tokyo that is popular with young, hip, carefree Tokyoites and has crazy music, fashion and all sorts of wierd sights you wouldnt get back home.<br />
The design was by myself, though I was inspired by some Tokyo fashion photography,  as seen in the book &quot;Fruits&quot; by Shoichi Aoki. <br />
Another reason for making this was to see if  I could make a better and more appealing character than my previous successful effort - Bunny girl! I hope others find it an improvement too!]]>
	</description>
	<pubDate>Sun, 26 Mar 2006 22:30:58 +0000</pubDate>
	</item>
	<item>
	<title>Office Girl</title>
	<link>http://andyh.cgsociety.org/gallery/219886</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1110922101_small.jpg"><br><br>Using my previous Bunny Girl character as a base, I made a variation of her in ordinary business clothes. She will be used in an animated short I have planned.<br />
Made in 3Ds Max 6, rigged with biped, lit with a combination of skytracer (Global illumination) and 3 point lighting.]]>
	</description>
	<pubDate>Tue, 15 Mar 2005 21:28:25 +0000</pubDate>
	</item>
	<item>
	<title>Bunny Girl</title>
	<link>http://andyh.cgsociety.org/gallery/203201</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1106088691_small.jpg"><br><br>After being amazed by the Incredibles, I was inspired to make something in a similar style, so I chose a fairly unusual character - a Playboy style Bunny Girl!<br />
Made in 3Ds Max 6, rigged with biped, lit with a combination of skytracer (Global illumination) and 3 point lighting.<br />
Hope you like it!]]>
	</description>
	<pubDate>Tue, 18 Jan 2005 22:51:35 +0000</pubDate>
	</item>
	<item>
	<title>Christmas Bunny!</title>
	<link>http://andyh.cgsociety.org/gallery/302205</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1134588274_small.jpg"><br><br>What with it being this time of year and all, I thought id make a christmas version of my most successful character - Bunny girl! I was thinking of making an anti-christmas card featuring my miserable old granny characters, but they aint quite as easy on the eyes!<br />
The alternate costume was made in a few hours. She is fully skinned and poseable. The background and the snow was added in photoshop.<br />
Have an ace christmas and a decent new year folks. And thats an order!<br />
]]>
	</description>
	<pubDate>Wed, 14 Dec 2005 19:24:34 +0000</pubDate>
	</item>
	<item>
	<title>Office Nerd</title>
	<link>http://andyh.cgsociety.org/gallery/227128</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1112561574_small.jpg"><br><br>I made this fella to go alongside my office girl and bunny girl characters you might have seen in the choice gallery recently.<br />
Im planning on making an animated short eventually.]]>
	</description>
	<pubDate>Sun, 03 Apr 2005 20:52:57 +0000</pubDate>
	</item>
	<item>
	<title>Mirai Suenaga</title>
	<link>http://andyh.cgsociety.org/gallery/513022</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1183204903_small.jpg"><br><br>Hi y'all - long time no see.<br />
<br />
Ive been a regular reader of <a href="http://www.dannychoo.com/" target="_blank">Danny Choo's blog</a> and decided to make an SD version of his mascot character, Mirai Suenaga.<br />
<br />
There are a few more pics (wires etc) on the blog entry on his site:<br />
<a href="http://www.dannychoo.com/blog_entry/eng/938/Nendoroid/" target="_blank">Danny Choo's Blog</a><br />
<br />
Hopefully, it maaaay get turned into a figure in Japan!<br />
<br />
Some people like anime, some dont - hope you like it anway!]]>
	</description>
	<pubDate>Sat, 30 Jun 2007 12:01:45 +0000</pubDate>
	</item>
	<item>
	<title>Pleinair - Anime Girl (low Poly)</title>
	<link>http://andyh.cgsociety.org/gallery/244496</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1117289023_small.jpg"><br><br>Thought id make another one of Takehito Harada's designs - I love her character style! I hope she doesnt mind!<br />
Shes 3632 triangles, and her bunny doll is 1596 tri's. Max cannot celshade it in real time in the viewport, but there are several games around using current technology that can achieve this look. It was Celshaded using the Ink n' paint shader.<br />
The whole thing took about 3 to 4 days of work.<br />
<br />
Beauty Render:<br />
<img src="http://www.btinternet.com/~chunglist2/Images/Portfolio-Additional-Pics/Pleinair-beauty-render.jpg" border="0" alt="" /><br />
My other Harada anime model:<br />
<a href="http://=http://www.cgtalk.com/showthread.php?t=165360&amp;highlight=etna" target="_blank">http://=http://www.cgtalk.com/showt...&amp;highlight=etna</a><br />
]]>
	</description>
	<pubDate>Sat, 28 May 2005 14:03:45 +0000</pubDate>
	</item>
	<item>
	<title>Anime Devil Girl - Etna (low Poly)</title>
	<link>http://andyh.cgsociety.org/gallery/165360</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1093658079_small.jpg"><br><br>I recently finished this in the games forum, and now that its no longer a WIP, I thought i'd bring it to the masses and post here!<br />
The design was taken from a character called Etna from a PS2 RPG called 'Disgaea'.<br />
4907 triangles.<br />
Ill try and post the rest of the images once this one appears - its my first post using the new hosting system.<br />
<br />
<img src="http://www.btinternet.com/~chunglist2/Images/Portfolio-Additional-Pics/Etna-Beauty-render.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Sat, 28 Aug 2004 01:54:42 +0000</pubDate>
	</item>
	<item>
	<title>Game Art - Futuristic Skater</title>
	<link>http://andyh.cgsociety.org/gallery/258705</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1121371173_small.jpg"><br><br>Ive been replaying 'Jet set radio future' recently (old Xbox launch title) purely on its artistic merits and excellent soundtrack. It has inspired me to create this fella. Hes a 17 year old tokyo kid who gets around using his anti-grav in-line skates.<br />
I have already made a lot of celshaded characters, so i chose to go for a more realistic look. He's 5188 triangles, and I used 1 512x512 and 1 256x256 map.<br />
<br />
Beauty render (background made in photoshop)<br />
<img src="http://www.btinternet.com/~chunglist2/Images/Portfolio-Additional-Pics/Skater-Beauty-render.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Thu, 14 Jul 2005 19:59:36 +0000</pubDate>
	</item>
	<item>
	<title>Spectacular Grannies</title>
	<link>http://andyh.cgsociety.org/gallery/295559</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1132494257_small.jpg"><br><br>To Completely wrap up my Spectacular competition entry, I thought celebrate by doing my usual 4-pose collage render and share it with you lot!<br />
Im glad I finally finished - it was tough maintaining my intrest on one single picture for 3 months!<br />
Final submitted image:<br />
<img src="http://www.btinternet.com/~chunglist2/Images/Portfolio-Additional-Pics/Granny-spectacular-entry.jpg" border="0" alt="" /><br />
<a href="http://features.cgsociety.org/challenge/spectacular/view_entries.php?challenger=7859/" target="_blank">Spectacular entry WIP page</a><br />
]]>
	</description>
	<pubDate>Sun, 20 Nov 2005 13:44:20 +0000</pubDate>
	</item>
	<item>
	<title>Old Man</title>
	<link>http://andyh.cgsociety.org/gallery/325923</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1141683826_small.jpg"><br><br>Having been making lots of stylised and anime-esque characters recently, I thought i'd try my hand at realism for a change.<br />
I was trying for very contrasty, yet warm and sunny lighting. I used Mental ray's Skin shader for the head, and simple transparent polygon hair strips.<br />
The raw render and the Ambient occlusion pass were multiplied together and softned in photoshop, and a small amount of manual touch-up was applied to the hair where there were gaps.<br />
Im quite pleased with the end result, despite not having the time to use more advanced techniques like procedural hair or depth of field properly.<br />
I think ill stick to stylised stuff - realism is boring methinks!<br />
Let me know what you think. Its my first proper attempt at photo-realism...<br />
<img src="http://www.btinternet.com/~chunglist2/Images/Gallery-Personal/Old-man-wire.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Mon, 06 Mar 2006 22:23:47 +0000</pubDate>
	</item>
	<item>
	<title>Laputa robot</title>
	<link>http://andyh.cgsociety.org/gallery/388348</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1154456305_small.jpg"><br><br>I created this image as a homage to one of my favourite scenes from one of my all time favourite animated films - 'Laputa: Castle in the sky'<br />
<br />
Grass, trees and foliage was created with Maya's paint effects.]]>
	</description>
	<pubDate>Tue, 01 Aug 2006 18:18:28 +0000</pubDate>
	</item>
	<item>
	<title>R. Lee Ermey</title>
	<link>http://andyh.cgsociety.org/gallery/388347</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1154456154_small.jpg"><br><br>4428 triangles. <br />
Re-creation of a character from the film &quot;Full Metal Jacket&quot; - my all time favourite film. <br />
Created for a competition on CGTalk - It won 1st place<br />
<br />
Beauty render composited on to a still from the film:<br />
<img src="http://www.btinternet.com/~chunglist2/Images/Portfolio-Additional-Pics/FMJ-Render.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Tue, 01 Aug 2006 18:16:01 +0000</pubDate>
	</item>
	<item>
	<title>Raena</title>
	<link>http://andyh.cgsociety.org/gallery/388346</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1154456069_small.jpg"><br><br>4585 triangles. <br />
Final Fantasy inspired design. Concept by myself and Richard Jordan]]>
	</description>
	<pubDate>Tue, 01 Aug 2006 18:14:31 +0000</pubDate>
	</item>
	<item>
	<title>Mini Tank</title>
	<link>http://andyh.cgsociety.org/gallery/388353</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1154456559_small.jpg"><br><br>4045 triangles. <br />
Designed by myself. Created for a competition on CGTalk.]]>
	</description>
	<pubDate>Tue, 01 Aug 2006 18:23:01 +0000</pubDate>
	</item>
	<item>
	<title>Kneel - Silent Hill Style Creature</title>
	<link>http://andyh.cgsociety.org/gallery/165872</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1093892250_small.jpg"><br><br><img src="http://www.btinternet.com/~chunglist2/Images/Portfolio-Additional-Pics/Kneel-pose-Closeup.jpg" border="0" alt="" /><br />
<br />
<br />
<img src="http://www.btinternet.com/~chunglist2/Images/Portfolio-Additional-Pics/Kneel-pose-wall.jpg" border="0" alt="" /><br />
<br />
Ive been working on this for a while in the games forum.<br />
After playing silent hill 2&amp;3 a lot, and seeing the trailers for silent hill 4, i thought id give it a go myself.<br />
I wanted to create a creature similar to the ones in the game - not typical scary monsters, but a messed up perversion of the human form in a japanese horror style.<br />
Its kinda hard to make out on this pic. I have lots of images to show, but I dont think you can post multiple images for the 1st post. Ill post the rest once this one is up.<br />
]]>
	</description>
	<pubDate>Mon, 30 Aug 2004 18:57:32 +0000</pubDate>
	</item>
	<item>
	<title>Ray Gunn</title>
	<link>http://andyh.cgsociety.org/gallery/388351</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1154456465_small.jpg"><br><br>Based on a character illustration by my friend Richard Jordan.]]>
	</description>
	<pubDate>Tue, 01 Aug 2006 18:21:08 +0000</pubDate>
	</item>
	<item>
	<title>Axel Stone</title>
	<link>http://andyh.cgsociety.org/gallery/388337</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1154455407_small.jpg"><br><br>4164 triangles. <br />
Design from the 1992 Sega Megadrive game 'Streets of rage 2' - one of my all time favourite games. <br />
Created for a competition on CGTalk. It came 3rd.]]>
	</description>
	<pubDate>Tue, 01 Aug 2006 18:03:32 +0000</pubDate>
	</item>
	<item>
	<title>Dogtanian</title>
	<link>http://andyh.cgsociety.org/gallery/388341</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1154455725_small.jpg"><br><br>1483 triangles. <br />
Design from the 1981 Cartoon &quot;Dogtanian &amp; the 3 muskehounds&quot;. <br />
Created for a competition on CGTalk I led. It came 2nd]]>
	</description>
	<pubDate>Tue, 01 Aug 2006 18:08:49 +0000</pubDate>
	</item>
	<item>
	<title>Erica Fontaine</title>
	<link>http://andyh.cgsociety.org/gallery/388344</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/54062/54062_1154455961_small.jpg"><br><br>2853 triangles. Design from the anime series 'Sakura Taisen' or 'Sakura wars']]>
	</description>
	<pubDate>Tue, 01 Aug 2006 18:12:44 +0000</pubDate>
	</item>
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